Ballista
A 2D top-down wave-based shoot-em-up game. Control a ballista and destroy your enemies with a click of your mouse.
Roles & Responsibilities
- Sole Developer
- Release in 2 Weeks
- Mouse Only Gameplay
- Right & Left Hand Gameplay
Tools Used
- Ballista Pack
Research Summary
Ballista was a solo project, and the development time was only two weeks. I focused heavily on rapid prototyping and the agile methodology was used during development. With the goal of single hand gameplay, I conducted research on control settings. Button mapping is one of the most used accessibility settings in video games. Allowing the player to switch the mouse controls increases accessibility and freedom of the user.