Ballista
A 2D top-down wave-based shoot-em-up game. Control a ballista and destroy your enemies with a click of your mouse.

Ballista was a solo project completed in two weeks using rapid prototyping and agile methodology. The goal of single-hand gameplay drove research into control accessibility settings. Button mapping is one of the most used accessibility features in video games — allowing players to switch mouse controls increases freedom and lowers barriers to play.